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Hero Wars Stats and What they Mean
Strength, Agility, and Intelligence
Primary Stats
1 Strength = 40 Health
(and +1 Physical Attack if Strength is Main Stat)
​
1 Agility = 2 Physical Attack & 1 Armor
(and +1 Physical Attack if Agility is Main Stat)
​
1 Intelligence = 3 Magic Attack & 1 Magic Defense
(and +1 Physical Attack if Intelligence is Main Stat)
Attack, Armor/Magic Defense, Dodge
Damage Types
Physical Attack Stat = Basic/Auto Attack Damage
​
Physical Attack Stat modifies Physical Skills
Magic Attack Stat modifies Magical Skills
​
Red Numbers = Physical Damage
Purple Numbers = Magical Damage
Grey/White Numbers = Pure Damage
Green Numbers = Healing
Armor & Magic Defense
3000 Armor will block 50% of Physical Damage
3000 Magic Defense will block 50% of Magic Damage
​
9000 Armor/Magic Defense will block 75% of the Damage
Note:
Armor/Magic Defense can *NEVER* block 100% of Damage!
Pure Damage cannot be Blocked!
Armor and Magic Penetration
Armor or Magic Penetration Stat will subtract from the enemies Armor or Magic Defense when you attack.
​
For Example:
I have 3000 Armor Penetration, the enemy has 3000 Armor. His 3000 armor will block 50% of damage, but my Penetration reduces his Armor to 0.
Armor/Magic Penetration
Critical Hit and Dodge
Critical Hit
A Critical Hit will do 2x Damage!
Only Physical Attacks can Critical Hit
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Your Chance to Critical Hit
=
Your Critical Hit Stat / (Your Crit + Enemy Main Stat)
Dodge
A Dodge will Avoid all Damage!
Only Physical Attacks can be Dodged
​
Your Chance to Dodge
=
Your Dodge Stat / (Your Dodge + Enemy Main Stat)
Vampirism
Vampirism
A Hero's Vampirism stat is a percentage of healing they will do when they do any damage.
​
For example:
If Galahad has 50% Vampirism and does 1000 Damage, he will gain 500 health back
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