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Common Game Terms

Absolute: 6 stars evolution

AoE: area of effect; damage directed at an area of a lineup and its surrounding enemies

AP: armor penetration

Aura: Dorian’s initiation (violet) skill

Auto attack: basic attacks your heroes perform to gain energy and use skills

Auto mode: letting the AI play for you; activates skills immediately when available

Blender: opting for extra damage in a lineup instead of healing/support/control

Bob: K’arkh

Buff: a positive status effect

Control: the control role; negative status effects that hinder enemies

Counter: a hero or lineup that effectively negates or lessens the effectiveness of another

Crit: crit hit chance

DD: Daredevil

Debuff: a negative status effect

Default: the skin a hero starts with

DPS: damage per second; heroes whose primary function is dealing damage

Drop: an item looted from the campaign

Energy: gained during battle and used to activate ultimate (white) skills

F2P: free to play; not spending real money on the game.

Farm: replaying campaign missions to drop specific items

Game clock: 24 hour period between daily quest resets

Gems: emeralds

GoE: gift of elements

Guild clock: 24 hour period between guild activity resets

Healer: the healer role; a hero who can restore health

MA: magic attack stat

Mage: the mage role

Manual mode: choosing which skills to activate and when to activate them during battle

Marksman: the marksman role

MD: magic defense

Meta: most effective tactic available

MP: magic penetration

Multi target: damage that targets multiple positions

ODH: Orion, Dorian, Helios

P2P/P2W: pay to play, or pay to win; spending real money to save time or gain an advantage

PA: physical attack Passive: a skill that is always active or in effect

Position: one of five spots a hero can fill in a team lineup Main/Primary stat: the stat (agility, intelligence, or strength) a hero is assigned in its profile

RNG: random number generator; how developers calculate randomness

Role: one of six designations that helps define what a hero brings to a lineup

Single target: damage targeting a single position

Spheres: titan spheres

Stacking: gaining new stat bonuses on top of previously gained bonuses

Stones: skin stones or soul stones

Supers: super titans

Support: the support role; positive status effects that benefit teammates

Synergy: interactions between heroes that provide additional benefit

Tanks: the tank role; the function a hero typically provides by standing in the 1st position

Team level: your player level (not hero level)

Timeout: winning or losing due to the battle timer counting down to 0:00

Twins: Krista and Lars

Ult: Ultimate (white) skill

Vampirism: the ability to regain a portion of health from damage dealt to enemies

Warrior: the warrior role White/Green/Blue/Violet/Orange/Red: referring to colors of resources, skills, and promotion levels

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS,
and NEXTERS is not responsible or liable for it.
All artwork and gameplay footage are the sole property of Nexters Global/Hero Wars unless otherwise stated.
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